Fnis sexymove

Author: h | 2025-04-23

★★★★☆ (4.3 / 1864 reviews)

cubase pluginleri

FNIS v7.2 FNIS Sexymove FNIS Sexymove 360 pack for player FNIS behavior 7.6 FNIS creatures 7.6 FNIS spells 7.0 XP32 maximum Skeleton special extended Extended Sky UI 5 I

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Issues with FNIS Sexymove in MCM : r/skyrimmods - Reddit

Powerful and will protect you from fall damage until you safely land. You can also use it mid air to just protect you from fall damage. It cost 30% of your total stamina. The sound effects were made by NsJones.Werewolf Aftermath Re-Equipper by KorodicWhen this feature is turned on, it will remember all your equipped items and spells whenever you transform into werewolf form and automatically equip them upon returning to your human shape. The code was improved to remember dual wield weapons and to function with custom enchanted items.Wolfkin AllianceWhen this feature is enabled, wolves and werewolves will be friendly to the player even in human form but only if you are a lycanthrope yourself. Has to be turned off manually to disable it if you cure yourself. When turned on, the Wolfkin Alliance feature updates whenever you transform into werewolf form.InstallationGet the required patches & mods: • Latest Official Skyrim Patch (1.9.32.0.8) • Skyrim Script Extender (SKSE) • SkyUI • Fores New Idles in Skyrim - FNISYou will need both FNIS Behavior and FNIS Creature Pack.1. Download the mod and install it with Nexus Mod Manager or Mod Organizer or manually copy it into your data folder.2. Run GenerateFNISforUsers.exe and click 'Update FNIS Behavior'. (Mod Organizer users should run it like you do SKSE. If you are not sure, Google it.)Troubleshooting • My werewolves are stuck in a sort of T pose and do not play animations.You made a mistake or something went wrong when you updated FNIS Behavior. To fix:1. Run GenerateFNISforUsers.exe and click 'De-Install Creatures'.2. Once that is done, click 'Update FNIS Behavior'. • You load a saved game in which you are in Beast Form, and you look like a vanilla werebear regardless of what skin you selected.This problem should no longer occur in patch 2.06. Go to MCM and switch skin to make your visuals update. • My werewolves are not playing the new animations.1. Verify that you have both FNIS Behavior and FNIS Creature Pack mods installed. 2. Run the GenerateFNISforUsers.exe and click 'Update FNIS Behavior'.If it still does not work, then download FNIS again and verify that the files are not corrupted. • FNIS does not detect Moonlight Tales - Werewolf and Werebear Essentials, and the animations therefore do not get added.This error happens sometimes with FNIS Creatures and the fix is:1. Download both FNIS Behavior and FNIS Creature Pack again.2. Install them both again overwriting all existing files.3. Run the GenerateFNISforUsers.exe and click 'Update FNIS Behavior'.• The mod does not show up in MCM menu.Verify your installation and then type this to the console to rebuild the MCM Menu :setstage ski_configmanagerinstance 1 • I'm stuck in slow motion and it does not seem to fade away.This is a vanilla Skyrim problem that happens on rare occasions with all slow time effects.To fix the problem simply save the game and load it up again. • I updated from the Moonlight Tales Overhaul mod to Werewolf and Werebear Essentials and now my Beast This mod is the creation of adds the ability to FLY for player and NPC Followers. The mod adds 3 minor powers.The Fly powerThe Fly Power for NPCand Configuration of the Fly powerHOW TO GET THE POWERS?Those abillities come in form of spell/powers, you can easily buy them from Magic vendors. Tolfdir, for example. The price is moderate, so it wont be a problem for even the most money saving Dovahkiin.Install the mod with NMM.YOU HAVE TO DOWNLOAD FNIS AND SKSE IN ORDER TO RUN THIS MOD AND NOT BREAK YOUR GAME! THE SKSE INSTALLATION TUTORIAL COULD BE FOUND EASILY AS WELL AS FNIS. i HAVE PROVIDED LINKS BOTH FOR FNIS AND SKSE BELOW IN THE REQUIREMENTS SECTION. BELOW, I BRIEFLY TRIED TO COVER THE MAIN STEPS OF WHAT HAS TO BE DONE IN FNIS FOR THE PROPER INSTALLATION OF THIS WORK. PLEASE READ CAREFULLY! "" OPEN FNIS FOR USERS AND CLICK UPDATE, YOU MIGHT REQUIRE AN ""ARM FIX FOR CUSTOM SKELETONS"" (ALREADY INCLUDED IN THE FNIS FOR USERS). AFTER FNIS WILL FINISH UPDATING THE ANIMATION FILES,JUST CLOSE THE WINDOW. IN CASE A FIX IS NEEDED, FIND ON THE SPECIFIED BY FNIS PROGRAM FIX IN THE BAR BELOW, CHOOSE IT AND CLICK UPDATE AGAIN. AFTER IT IS DONE, CHECK THAT THERE ARE NO ERROR NOTIFICATIONS/MESSAGES. IF SUCCESSFUL CLOSE THE PROGRAM, IF NOT LOOK FOR THE ERROR MESSAGE IN THE STATUS BAR.AFTER YOU FINISH THIS - RUN THE GAME USING THE SKSE PLUGIN! IT IS CRUCIAL!!!""Everything was converted for Skyrim Special Edition and need no further adjustments.COMPATIBLE with Animated Dragon Wings By Anton SEAnimated Feathered Wings SEUpdates:Version 2.0 - I converted it to Form 44 and fixed several small bugs. Merged the flying mod with the overhaul, because many people skipped it, while it fixed 98% of the mod. Now you have only to download the main file, it includes the mod and the overhaul with the fixes.Requirements!!!!!!!!!!!!!!:SKSEFNISPrevious game version, before 28.11.2017 update (for those who have mods running for previous versions) OR THE LATEST VERSION.All credit for creating this awesome mod goes to MOD OVERHAUL CREATED BY WAS ADDED NOW

First Post, Trouble with FNIS SexyMove. - The Nexus Forums

Person behaviors, because FNIS doesn't merge those files. You should install AGO last to make sure the 1st person behaviors overwrite other mods.PCEA2 -- install AGOs animation folders into a PCEA2 subfolderThe following mods are compatible when you install AGO last: Skyrim Realistic Archery Bows and Arrows -- Game settings are overwritten, put AGO later in your load order.Nock to Tip -- (No SSE port) AGO overwrites bash animation. No other issues.The following mods are not compatible:Scoped Bows -- these were made to work with the vanilla first person animations so they don't match up correctlyThe Joy of Perspective -- I'm getting some comments about the arms aiming off to the left in first personAny mods (which don't have an FNIS patch) that edit the following third person behavior files: 1hm_behavior, 1hm_locomotion, bow_direction_behavior, weapequip InstallationYou should install any other behavior mods that have FNIS patches (e.g. TK Dodge, Blocking Combat Behavior Improved, PCEA2) before installing AGO. Behavior mods without FNIS patches (e.g. Combat Behaviors Enhanced) are not compatible with this mod. 1. Download the Main File and Belt-Fastened Quivers Support, if you need it.2. Install the Main File, and overwrite any conflicts (use a mod manager OR extract the files into your Data folder and activate the esp).3. Install Belt-Fastened Quivers Support and overwrite any conflicts (including the main file).4. FNIS Users: Generate FNIS for Users.5. PCEA2 Users: Install all of AGOs animation folders into a PCEA2 subfolder.The mod starts automatically when you run the game. You'll see a notification telling you to re-equip your bow and arrows. If the MCM doesn't show up immediately, open and close the start menu a couple times and it will show up. Credits & Thanks fadingsignal - Created the textures and meshes for the ringsMattiewagg - This mod includes a slightly modified version. FNIS v7.2 FNIS Sexymove FNIS Sexymove 360 pack for player FNIS behavior 7.6 FNIS creatures 7.6 FNIS spells 7.0 XP32 maximum Skeleton special extended Extended Sky UI 5 I FNIS v7.2 FNIS Sexymove FNIS Sexymove 360 pack for player FNIS behavior 7.6 FNIS creatures 7.6 FNIS spells 7.0 XP32 maximum Skeleton special extended Extended Sky UI 5 I

First Post, Trouble with FNIS SexyMove. - Skyrim LE - Nexus

Add slash effect while player swings a weapon.Activate Mod - Toggle activate this mod.NPC Setting Page+NPCDodge - Choose frequency of dodge.Step Dodge - Caution: Required running FNIS. Change NPC's roll dodge to step dodge.+DraugrDelete Disarm Shout - Delete disarm shout from draugr.Prevent blow-off from Force Shout - Player doesn't blown off from Unrelenting Force shout, player staggers instead.+GiantMax HP Scale - Set giant maximum health multiplier. Giant health depends on player level.----------------------------------------------------Installation----------------------------------------------------If you not install SKSE, "skse_1_9_32.dll", "skse_loader.exe", "skse_steam_loader.dll" and "Data" Folder move to your Skyrim Installation Folder.(\Steam\steamapps\common\skyrim\)1. Install and activate TKDodge.esp with the mod management tool.2. If enemy can new animations but stay in place and you use virtual mod management tool e.g. Mod Organizar, put files directly in Skylim's Data folder.- Use with FNISThis mod works without FNIS, but patch is required if you use with FNIS together.1. Download the latest FNIS ( Run Data \ tools \ GenerateFNIS_for_Users \ GenerateFNISforUsers.exe.3. Check tktk1's "TK Dodge / Ultimate Combat" from the bottom patch list.4. Press the "Update FNIS Behavior".5. Wait until the installation is complete.- Use with PCEA1. Backup "Meshes\actors\character\behaviors\1hm_behavior.hkt, magicbehavior.hkt" before install a patch.2. Overwrite "Option - PCEA patch folder" in including this mod to skyrim folder.----------------------------------------------------Upgrade----------------------------------------------------Only overwrite the files. You do not have to do other. But, PCEA user don't forget to overwrite patch files. ----------------------------------------------------Uninstallation----------------------------------------------------1.Deactive mod in MCM.2.Exit game, and then delete this mod using all files.===================================================================* Files shared by my mod===================================================================Do not erase shared files by mistake when you uninstall this mod.Don't worry about overwritten files when installed.Shared File:+TK Dodge +TK Combat1hm_behavior.hkx 1hm_behavior.hkxmagicbehavior.hkx AnimationCheckTKmodswithFNIS.txtFNIS_TKDodge_Behavior.hkxStepdodgeright.hkxStepdodgeback.hkxStepdodgeforward.hkxStepdodgeleft.hkxAnimationCheckTKmodswithFNIS.txt----------------------------------------------------Compatibility----------------------------------------------------FNISYou need a patch. Read Installation in this description. But incompatible with FNIS Creature.PCEA - Please use PCEA2 with FNIS.ASIS, ERSO, Enhanced Enemy AI, ACE, High Level Enemies, Combat Evolved, Wildcat, RequiemDeadly Combat, Duel - Combat Realismand almost other mods is compatible What Is ThisIf you are using FNIS PCEA2 - Player Exclusive Animations (dynamic), you may have noticed that you lose your custom animations when your race changes, and you have to open the MCM to refresh them. This can happen the first time you become a vampire, or after switching from werewolf/vampire lord form. This mod simply sends a mod event whenever your race changes, making the refresh automatic.This is a back-port of functionality already included in the official FNIS PCEA2 SE release. Once the LE version is updated I will take this mod down.InstallationDownload the archive and install with your mod manager, load FNIS_PCEA2RaceSwitchFix.esp after FNIS.esp and FNIS_PCEA2.esp.For manual installation, extract the archive and place the contents in your Skyrim Data directory. Set your load order as described above.CreditsAll credit for this mod goes to Fore, developer of the FNIS ecosystem and many other mods. This mod is simply a back-port of a single function from the SE version of PCEA2.

Is there an alternative to Nemesis that isn't Fnis? Or is Fnis

日本語の説明はブログ記事にてKept you waiting! Porting toAE!Warning:If you use language setting of FNIS 7.5.1 is other than English, the patch will be misaligned. The patch does not apply correctly, Dodge will not work properly. You need to set to English on FNIS.DescriptionThis mod adds dodge animation of using key tapping when player drawn weapons, spell, staff and unarmed.Dodge usingKeyboard:Directional keys (W,A,S,D) + Dodge key (Default:Left Alt key) orDouble-tapping directional keysGamePad:Analog stick + Dodge button(Default:LB) orDouble-tilting analog stick (Example:tilt left->neutral position->tilt left = left dodge)Short press (press and release a button quickly) or double tap in the forward direction.It can be changed to front direction + Dodge key in MCM.FeatureQuick response.Enable dodge when the player is equipped spell and staff.Player has invincible time at the start of dodge. Dodge enables cancel attack and block.Enable Double-Tapping.Enable setting in MCM.Light load and stable.InstallationSkyrim SE Skyrim 1.5.97SKSE64 2.0.17SkyUI 5.2SESkyrim AESkyrim 1.6.353SKSE64 2.1.5SkyUI 5.2SEIf you do not install SKSE,"skse64_1_5_50.dll", "skse_loader64.exe", "skse64_steam_loader.dll" and "Data" Folder move to your Skyrim Installation Folder.(\Steam\steamapps\common\skyrimspecialedition\)1. Install and activate TKDodge.esp with your mod manager.2. If player can dodge but stay in place and you use virtual mod management tool e.g. Mod Organizar, put files directly in Skylim's Data folder.Use with FNISThis mod works without FNIS, but a patch is required if you use with FNIS together.1. Download FNIS 7.1+.2. Run "Data \ tools \ GenerateFNIS_for_Users \ GenerateFNISforUsers.exe".3. Check tktk1's "TK Dodge / Ultimate Combat" from the bottom patch list.4. Press "Update FNIS Behavior".5. Wait until the installation is complete.Optional Files"TK Dodge For RE" is used for TK Dodge RE.It only contains the meshes folder.UninstallationOpen the Console Command Window.Type the following:StopQuest aaaTKDodgeQuestSave and close Skyrim, and then delete the files in your mod manager.ConfigurationIf SkyUI 5.2SE is installed, there will be a Dodge Mod menu in SkyUI’s Mod Configuration Menu with various options.Control Settings- Input MethodChoose operation to use the dodge.Keyboard: dodgekey + directionalkey.GamePad: dodgebutton + directions.Simple: press dodge key to dodge to back.- DodgeKey Press the chosen key for the dodge action. (default: Keyboard:left-alt or XBox controller:LB)- Double tap input Set whether or not to accept input by double tap.- Choose operation to

Is there an alternative to Nemesis that isn't Fnis? Or is Fnis still

FNIS Remnant Removal Tool Usage: Extract batch file to a spare folder or directory and follow prompts. Files and folders of FNIS 7.0 will be deleted, and a log of such will be created.Issues: This may not function as expected (but will not cause damage) if anyone has a ! in any of their SkyrimSSE directory names leading up from the root directory. The UAC elevation is unpredictable when file is run from the archive. This only searches for SSE installations. OldRim users will want to use the old delete tool.It's recommended for Mod Organizer users to quit MO before running the Tool, and on completion of the script to launch MO again.Why? Wish to clean out Skyrim and start again? Or just uninstall FNIS?The authors motivation was that in working with the CK some of the character packages were not as expected with the hkx files installed.FNIS is a great program, and though the intention is to retain it permanently for modding purposes, an automated removal tool would be nice.1.1 update:Fixed log sizeCosmetic code editsfixed backout at first prompt1.2 SSE OnlyChanged Folder Spec (8.3 style). FNIS v7.2 FNIS Sexymove FNIS Sexymove 360 pack for player FNIS behavior 7.6 FNIS creatures 7.6 FNIS spells 7.0 XP32 maximum Skeleton special extended Extended Sky UI 5 I

Why the conflict between FNIS Data and FNIS itself?

Arrows +25%.esp59 ABT - Increased Progressive Damage (Vanilla) +50%.esp5A ABT - Recover +25% Arrows and Bolts.esp5B ArmoredSprint.esp [Version 1.1]5C ArmorPerkHelmetRemover.esp5D Sneak Tools.esp5E Sneak Tools Vanilla Hoods.esp5F Sneak Tools Vanilla Masks.esp60 HeartBreaker.esp [Version 2.0]61 TheEyesOfBeauty.esp [Version 8]62 UFO - Ultimate Follower Overhaul.esp63 UFO - Dawnguard AddOn.esp64 UFO - Heartfire AddOn.esp65 ESFAela.esp [Version 0.4.7]66 Marriable Serana.esp [Version 1.6.2]67 Marriable Serana HF.esp [Version 1.6.2]68 BVFE_Serana.esp69 Sneaky_Serana.esp6A Alternate Start - Live Another Life.esp [Version 2.3.3b]6B dD - Realistic Ragdoll Force - Realistic.esp6C ethereal_elven_overhaul.esp6D WATER.esp6E WATER DG.esp6F WATER DB Waves.esp70 WATER Falskaar.esp71 Dual Sheath Redux Patch.esp72 10magelight5min.esp73 TrueDragonblood-DragonboornV001.esp74 DarkSoulsWeaponPack.esp Link to comment Share on other sites Author Share Still having this problem, nobody else has encountered this at all? Link to comment Share on other sites Share Same problem, don't know how to fix it, but I'm pretty sure it has something to do with XP32 skeleton, immersive animations or dual sheath redux. Link to comment Share on other sites Author Share Same problem, don't know how to fix it, but I'm pretty sure it has something to do with XP32 skeleton, immersive animations or dual sheath redux.I doubt it will be the animations, as they are just animations. It'll be a skeleton conflict between xp32 and dual sheath redux then i imagine. I'll tamper with it tomorrow Link to comment Share on other sites Share Have you run FNIS after installing anims?Installation order for Dual Sheath+XPMS+Immersive Animations: Step 1: install appropriate XPMS skeleton Step 2: install DSR Step 3: install immersive animations appropriate to XPMS skeleton step 4: install FNIS Step 5: run SUM.jar or DSR.jar Skyproccer Step 6: run FNIS for users if you use BashedPatch...run it between step 2 and step 3, enabling DSR before rebuilding... DSR patch should be lower in load order than Bashed. Link to comment Share on other

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User2180

Powerful and will protect you from fall damage until you safely land. You can also use it mid air to just protect you from fall damage. It cost 30% of your total stamina. The sound effects were made by NsJones.Werewolf Aftermath Re-Equipper by KorodicWhen this feature is turned on, it will remember all your equipped items and spells whenever you transform into werewolf form and automatically equip them upon returning to your human shape. The code was improved to remember dual wield weapons and to function with custom enchanted items.Wolfkin AllianceWhen this feature is enabled, wolves and werewolves will be friendly to the player even in human form but only if you are a lycanthrope yourself. Has to be turned off manually to disable it if you cure yourself. When turned on, the Wolfkin Alliance feature updates whenever you transform into werewolf form.InstallationGet the required patches & mods: • Latest Official Skyrim Patch (1.9.32.0.8) • Skyrim Script Extender (SKSE) • SkyUI • Fores New Idles in Skyrim - FNISYou will need both FNIS Behavior and FNIS Creature Pack.1. Download the mod and install it with Nexus Mod Manager or Mod Organizer or manually copy it into your data folder.2. Run GenerateFNISforUsers.exe and click 'Update FNIS Behavior'. (Mod Organizer users should run it like you do SKSE. If you are not sure, Google it.)Troubleshooting • My werewolves are stuck in a sort of T pose and do not play animations.You made a mistake or something went wrong when you updated FNIS Behavior. To fix:1. Run GenerateFNISforUsers.exe and click 'De-Install Creatures'.2. Once that is done, click 'Update FNIS Behavior'. • You load a saved game in which you are in Beast Form, and you look like a vanilla werebear regardless of what skin you selected.This problem should no longer occur in patch 2.06. Go to MCM and switch skin to make your visuals update. • My werewolves are not playing the new animations.1. Verify that you have both FNIS Behavior and FNIS Creature Pack mods installed. 2. Run the GenerateFNISforUsers.exe and click 'Update FNIS Behavior'.If it still does not work, then download FNIS again and verify that the files are not corrupted. • FNIS does not detect Moonlight Tales - Werewolf and Werebear Essentials, and the animations therefore do not get added.This error happens sometimes with FNIS Creatures and the fix is:1. Download both FNIS Behavior and FNIS Creature Pack again.2. Install them both again overwriting all existing files.3. Run the GenerateFNISforUsers.exe and click 'Update FNIS Behavior'.• The mod does not show up in MCM menu.Verify your installation and then type this to the console to rebuild the MCM Menu :setstage ski_configmanagerinstance 1 • I'm stuck in slow motion and it does not seem to fade away.This is a vanilla Skyrim problem that happens on rare occasions with all slow time effects.To fix the problem simply save the game and load it up again. • I updated from the Moonlight Tales Overhaul mod to Werewolf and Werebear Essentials and now my Beast

2025-04-11
User2032

This mod is the creation of adds the ability to FLY for player and NPC Followers. The mod adds 3 minor powers.The Fly powerThe Fly Power for NPCand Configuration of the Fly powerHOW TO GET THE POWERS?Those abillities come in form of spell/powers, you can easily buy them from Magic vendors. Tolfdir, for example. The price is moderate, so it wont be a problem for even the most money saving Dovahkiin.Install the mod with NMM.YOU HAVE TO DOWNLOAD FNIS AND SKSE IN ORDER TO RUN THIS MOD AND NOT BREAK YOUR GAME! THE SKSE INSTALLATION TUTORIAL COULD BE FOUND EASILY AS WELL AS FNIS. i HAVE PROVIDED LINKS BOTH FOR FNIS AND SKSE BELOW IN THE REQUIREMENTS SECTION. BELOW, I BRIEFLY TRIED TO COVER THE MAIN STEPS OF WHAT HAS TO BE DONE IN FNIS FOR THE PROPER INSTALLATION OF THIS WORK. PLEASE READ CAREFULLY! "" OPEN FNIS FOR USERS AND CLICK UPDATE, YOU MIGHT REQUIRE AN ""ARM FIX FOR CUSTOM SKELETONS"" (ALREADY INCLUDED IN THE FNIS FOR USERS). AFTER FNIS WILL FINISH UPDATING THE ANIMATION FILES,JUST CLOSE THE WINDOW. IN CASE A FIX IS NEEDED, FIND ON THE SPECIFIED BY FNIS PROGRAM FIX IN THE BAR BELOW, CHOOSE IT AND CLICK UPDATE AGAIN. AFTER IT IS DONE, CHECK THAT THERE ARE NO ERROR NOTIFICATIONS/MESSAGES. IF SUCCESSFUL CLOSE THE PROGRAM, IF NOT LOOK FOR THE ERROR MESSAGE IN THE STATUS BAR.AFTER YOU FINISH THIS - RUN THE GAME USING THE SKSE PLUGIN! IT IS CRUCIAL!!!""Everything was converted for Skyrim Special Edition and need no further adjustments.COMPATIBLE with Animated Dragon Wings By Anton SEAnimated Feathered Wings SEUpdates:Version 2.0 - I converted it to Form 44 and fixed several small bugs. Merged the flying mod with the overhaul, because many people skipped it, while it fixed 98% of the mod. Now you have only to download the main file, it includes the mod and the overhaul with the fixes.Requirements!!!!!!!!!!!!!!:SKSEFNISPrevious game version, before 28.11.2017 update (for those who have mods running for previous versions) OR THE LATEST VERSION.All credit for creating this awesome mod goes to MOD OVERHAUL CREATED BY WAS ADDED NOW

2025-04-20
User6284

Person behaviors, because FNIS doesn't merge those files. You should install AGO last to make sure the 1st person behaviors overwrite other mods.PCEA2 -- install AGOs animation folders into a PCEA2 subfolderThe following mods are compatible when you install AGO last: Skyrim Realistic Archery Bows and Arrows -- Game settings are overwritten, put AGO later in your load order.Nock to Tip -- (No SSE port) AGO overwrites bash animation. No other issues.The following mods are not compatible:Scoped Bows -- these were made to work with the vanilla first person animations so they don't match up correctlyThe Joy of Perspective -- I'm getting some comments about the arms aiming off to the left in first personAny mods (which don't have an FNIS patch) that edit the following third person behavior files: 1hm_behavior, 1hm_locomotion, bow_direction_behavior, weapequip InstallationYou should install any other behavior mods that have FNIS patches (e.g. TK Dodge, Blocking Combat Behavior Improved, PCEA2) before installing AGO. Behavior mods without FNIS patches (e.g. Combat Behaviors Enhanced) are not compatible with this mod. 1. Download the Main File and Belt-Fastened Quivers Support, if you need it.2. Install the Main File, and overwrite any conflicts (use a mod manager OR extract the files into your Data folder and activate the esp).3. Install Belt-Fastened Quivers Support and overwrite any conflicts (including the main file).4. FNIS Users: Generate FNIS for Users.5. PCEA2 Users: Install all of AGOs animation folders into a PCEA2 subfolder.The mod starts automatically when you run the game. You'll see a notification telling you to re-equip your bow and arrows. If the MCM doesn't show up immediately, open and close the start menu a couple times and it will show up. Credits & Thanks fadingsignal - Created the textures and meshes for the ringsMattiewagg - This mod includes a slightly modified version

2025-04-02
User5826

Add slash effect while player swings a weapon.Activate Mod - Toggle activate this mod.NPC Setting Page+NPCDodge - Choose frequency of dodge.Step Dodge - Caution: Required running FNIS. Change NPC's roll dodge to step dodge.+DraugrDelete Disarm Shout - Delete disarm shout from draugr.Prevent blow-off from Force Shout - Player doesn't blown off from Unrelenting Force shout, player staggers instead.+GiantMax HP Scale - Set giant maximum health multiplier. Giant health depends on player level.----------------------------------------------------Installation----------------------------------------------------If you not install SKSE, "skse_1_9_32.dll", "skse_loader.exe", "skse_steam_loader.dll" and "Data" Folder move to your Skyrim Installation Folder.(\Steam\steamapps\common\skyrim\)1. Install and activate TKDodge.esp with the mod management tool.2. If enemy can new animations but stay in place and you use virtual mod management tool e.g. Mod Organizar, put files directly in Skylim's Data folder.- Use with FNISThis mod works without FNIS, but patch is required if you use with FNIS together.1. Download the latest FNIS ( Run Data \ tools \ GenerateFNIS_for_Users \ GenerateFNISforUsers.exe.3. Check tktk1's "TK Dodge / Ultimate Combat" from the bottom patch list.4. Press the "Update FNIS Behavior".5. Wait until the installation is complete.- Use with PCEA1. Backup "Meshes\actors\character\behaviors\1hm_behavior.hkt, magicbehavior.hkt" before install a patch.2. Overwrite "Option - PCEA patch folder" in including this mod to skyrim folder.----------------------------------------------------Upgrade----------------------------------------------------Only overwrite the files. You do not have to do other. But, PCEA user don't forget to overwrite patch files. ----------------------------------------------------Uninstallation----------------------------------------------------1.Deactive mod in MCM.2.Exit game, and then delete this mod using all files.===================================================================* Files shared by my mod===================================================================Do not erase shared files by mistake when you uninstall this mod.Don't worry about overwritten files when installed.Shared File:+TK Dodge +TK Combat1hm_behavior.hkx 1hm_behavior.hkxmagicbehavior.hkx AnimationCheckTKmodswithFNIS.txtFNIS_TKDodge_Behavior.hkxStepdodgeright.hkxStepdodgeback.hkxStepdodgeforward.hkxStepdodgeleft.hkxAnimationCheckTKmodswithFNIS.txt----------------------------------------------------Compatibility----------------------------------------------------FNISYou need a patch. Read Installation in this description. But incompatible with FNIS Creature.PCEA - Please use PCEA2 with FNIS.ASIS, ERSO, Enhanced Enemy AI, ACE, High Level Enemies, Combat Evolved, Wildcat, RequiemDeadly Combat, Duel - Combat Realismand almost other mods is compatible

2025-04-11

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